Thursday, September 8, 2011

An Overview on the Basic Strategy of Daily Fantasy Baseball

Daily fantasy baseball games are a great test of skill as the playing field is completely leveled each day, and you only need to handicap a single game or match-up for your team. You simply figure out which players will put up the most daily fantasy baseball points for the day and use your salary cap as effectively as possible to get those essential players on your team. It sounds pretty simple, but there are tons of things to consider when putting together a competitive daily fantasy baseball team. I will try to cover some of the basics here.

In the real estate industry, there is principle they follow called location/location/location. In the fantasy baseball world, as well as in real baseball in general, its counterpart should go pitching/pitching/pitching. Pitching is as important in daily fantasy baseball as location is in real estate. A daily fantasy team is basically a baseball team you put together for a single game. If you need to win a single game, what do you do? You send your ace pitcher to the mound. In real baseball, the starting pitcher is a very important factor in winning a game. If your starter throws a shutout, you will need very little hitting to win. If your starter gets shelled and sent to the bench in the third inning, it is unlikely you will get enough hitting to overcome this. Pitching counts for about 1/2 of your chances of winning, and as such counts for about 1/2 of your team's fantasy score. Your selection of starting pitcher is as important as it gets.

Ranking Cap Games

For a ranking cap game in fantasy baseball, you will spend ten times the average fantasy points scored per game for that player. A pitcher who costs 220 points puts up 22 points on average this season. For pitching, a minimum cap value of 140 is used and a maximum cap value of 250 is used. Selecting a stud pitcher with a 250-point value will leave you very little for your offensive players, while selecting a 140-point cap pitcher will leave you quite a bankroll for your position players. Position players have a maximum of 45 and a minimum of 10 points for their caps.

Salary Cap Games

While ranking cap values are based on performance, salary cap games are based on pay. If pay was equal to performance in baseball, we would have identical systems. Fortunately, that is not the case. The salaries for starting pitchers are their 2008 salary divided by 32, which is the average number of starts. For position players, it is per game salary for 2008. 150K is the minimum salary for a pitcher, 420K is the maximum. Position players use a minimum of 10K and do not have a maximum. What is nice about the salary cap is the values do not change during the year. For salary cap games, you will go through the same process as above, and will end up selecting a rookie or young underpaid pitcher with the minimum or close to the minimum salary. The top-paid pitchers are not better than these types of pitchers to justify blowing most of your cap on them. Once you find the best cheap pitcher available, you draft your position players. You will use the same thought process as above, except you would also want to tend to pick players from the top of the list that is sorted by rank cap value. If a player with a 10K cap is at the top of the list, you simply take them. You will blow your cap on a couple of key performers after gobbling up all of the bargains.

No Cap Contests

For these, you have no salary constraints. You consider the items above and select whoever you think will put up the most fantasy points for each position. Since the lists are sorted by ranking cap value, you are best off selecting from the top or near the top of the list for each position.

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